We explore the possiblities of VR as a tool for learning
Research & Development
On this page you can find a selection of the R&D projects we’ve worked on in the past years.
Research programs
Research has been an essential part of our organization, ever since Robin founded the VR Learning Lab (2016), building upon the PhD research he was doing at Leiden University. We focus on the following research programs:
AI in the physical and virtual world
Our future with Augmented Reality
Learning through Virtual & Augmented Reality
Effects of digital technology on school curricula
We combine theoretical, artistic and applied research, which closely align with our development work.
Talented students have an essential role in our R&D. We host six interns every year and we’ve guided hundreds of students in smaller projects and in the Honours Class that Robin teaches at Leiden University.
A few of our projects
Interactive pop-up museum
Future Arcade
We create interactive installations, games, and learning experiences that provoke contemplation about the future of the digital world and your role within it. Our curated best experiences are showcased in the Future Arcade, where we transform any space into an immersive interactive museum for your conference or workshop!
We’ve visited many events with our AI Photobooth since its creation in the summer of 2023.
The goal of this installation is to let people experience the possibilities of AI in a relaxed, social setting. Visitors take a picture and are surprised by the result. This triggers conversations about the influence of AI on our lives.
Previous clients include: KRO-NCRV, Group M, Nacht van Ontdekkingen, Beeld & Geluid, AKD, Adchieve and the TU Delft Science Centre.
After the success of the AI Photobooth we’re transforming our installation into a sturdy, stable form that can be run independently with a completely tailor-made and brandable user experience.
Ideal for museums, large festivals or other places that want to give people a unique, futuristic experience.
VR experience in public space
Fort Brittenburg - Limescoop
Our virtual binoculars to view Ancient Rome. On permanent display in the dunes of Katwijk.
The Limescope (/liməˈskoːp/), our virtual binoculars, visualizes the Roman fort Brittenburg. They are on permanent display in the dunes of Katwijk.
These virtual binoculars were developed on behalf of the team Romeinen Katwijk by VR Learning Lab, 100%FAT and Xinas with advice from archaeologist and publicist Tom Buijtendorp.
We are partner of the ‘Nationaal Onderwijslab AI’ (NOLAI) consortium. Our responsibility is to develop an educational game for children aged 5-6 who need extra attention to expand their vocabulary.
The goal is to place words in a rich experiental context through a VR experience. And by using AI for speech recognition and natural dialogue, we aim to create an environment where students can practice their speech while playing small games in meanningful environments.
For this project we work in close collaboration with Flores schools and Radboud University.
In this speculative game we challenge students to think about a future where we wear Augmented Reality glasses for the entire day.
Would you want the headset to suggest healthy choices? Should we learn foreign languages if the glasses can do live translation? Is it allowed to have AR events in public space?
This game was part of MediaMasters and was played >500.000 times on CoSpaces Edu, the game development platform that we also use for our programming workshops.
We’ve analyzed the results of more than 5000 student participants. Here you can read more about this research and here you can play the international version of the game.
A new installation we’re working on where you think you’re watching yourself in a sort of mirror.
But then you’re somewhere completely different? And what happened to your friends? A new project on the cutting edge of live AI transformation to bring surprise and wonder to events.
AR transformation
Intern Aielynn is working on a functional Augmented Reality game where the goal is to catch accessoiries in order to become a character.
Made for museums who want to let their visitors experience becoming someone else.
Contact us
Do you have an idea for a VR/AR/AI project and are you looking for the right people to make your plans real?
Working on a grant proposal and would like to have a collaborating partner?
We’ve been experimenting with XR & AI with students for quite a while. Below you can find a selection of our older projects and experiments.
ARBieb
A working Augmented Reality app to add and view reviews for children’s books.
Made in 2014 aimed at libraries.
MediaMuseum
For MediaMasters we made a museum on the history of media: smoke signals, printing, television, social media and VR & AR. Check out the virtual MediaMuseum here.
VR in school?
For this project two of our interns created a Unity project to explain how VR can be valuable as a tool for learning.Experience the value of VR in education… in VR.
DinoZapp
An asymmetrical collaborative VR game. The player in VR zapps dinosaurs to the right time periode, but needs information the non-VR player possesses.
Partners: VR Learning Lab, Natualis and Leiden University
Pacman 360
A 360 stop-motion animation that went viral and received >5 million views.
Made with clay and a few friends on a random evening.
Anger in VR
For valuable research on effective anger management strategies, participants need to be in a state of anger. That was the goal for this VR project.
Creators: Nesse van der Meer and Pieter Rohrbach with Robin as an external supervisor.