This is the main page for the 2018 edition of the ‘Exploring possibilities of Virtual Reality’ course, a NLU for the IBIS program at Inholland.
We use a Slack group for all the communication for this course. You can use this link to gain access to the group.
Learning objective
You will be able to identify and apply the properties of VR with the most potential in your own VR-concept, taking the possibilities and limitations of state-of- the-art Virtual Reality technologies into consideration.
Examination
To pass this course you need to attend all three workshops and finish the final assignment with your group.
Course description
After the promises of Virtual Reality (VR) of the nineties could not be fulfilled, we did not hear anything about VR for quite a while. The announcement of the Kickstarter campaign for the Oculus Rift changed that abruptly and started a next generation of VR headsets. By combining different technologies that have been developed separately from each other, these headsets do seem to be able to live up to people’s expectations of VR.
Anyone who has tried the Oculus Rift or a similar headset can imagine the enormous potential developments in this field have for gaming and cinema. The visual experience of VR allows the viewer to be truly immersed in a different world. As a result, game developers and movie makers are fully experimenting with these emerging technologies.
However, the potential of VR is definitely not restricted to these industries. These are some examples of imaginable applications for other field, of which some are already in development:
- Visualizations of houses that have not been built yet, to convince potential buyers
- Realistic simulations to let police officers safely train dangerous situations
- Immersive data visualizations for scientists
- Web shops you can navigate spatially
In this series of three workshops we are going to study and experience VR, identify what sets it apart from other media, collect interesting projects and create new VR concepts ourselves.