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Robin de Lange / December 2, 2022

Immersive Tech Week 2022

This week we are at the Immersive Tech Week, formerly known as the VR Days. This is the first time we have a booth: as our clients are mostly in education, it’s just a little less interesting for us than the NOT or the BETT.

This year, we had two projects we wanted to show and get extra input for. Intern Guido is doing user research for the Brittenburg project (linked page in Dutch) he is working on. Partner 100%FAT joined in and brought a predecessor of the ‘Limescoop’ (/liməˈskoːp/).

Interns Michelle en Stijn showed the (English version of) ‘AR(e) you Ready?’ (linked page in Dutch), our speculative game on the future with AR. Their main goal is to find inspiration for new future scenarios we can use in the game.

We enjoyed experiencing the latest XR hardware, such as Pimax headsets, the Quest Pro and the SenseGlove.

Pimax is developing an interesting all-in-one system that can function as a console, mobile phone and VR headset. We will keep our eyes on it! The Passthrough functionality of the Quest Pro impressed us with its seamlessness. We are purchasing it and we are planning on creating many AR prototypes with it in the future.

The team, including our interns, learned more about the field through visiting the tradeshow, trying out experiences at the Playground and through joining talks and roundtables at the conference.

The amount of attention on more philosophical discussions in the program was noteworthy. Netwerk Mediawijsheid, Rathenau Institute and the city of Rotterdam organized various workshops and presentations covering the future of the metaverse (if you want to use that term). Experts and others interested in this subject discussed how children can explore virtual worlds in a media literate and safe way, how they can learn through immersive media and how we can ensure that the metaverse is designed in a way that respects public values?

I was talking to a visiting employee of Stanford who was impressed by this. To him, it really emphasized how different Europe is from the US. We might not be the fastest to move, but by thinking things through we’re aiming for a future where our values are represented, which might bring us much further.

Although this is very anecdotal evidence, I guess we’re doing something right. We’re proud to contribute to this approach, especially with our speculative game ‘AR(e) you Ready’?

It seems like a very good move to relocate the event to Rotterdam, with lots of initiatives from the city and Hogeschool Rotterdam. I think you will see us here next year as well!

Robin de Lange / June 16, 2021

Coding in CoSpaces on smartphone

One problem we had with CoSpaces Edu is that you cannot add code on your smartphone. This is somewhat disappointing as our pool of teachers all have their sets of Android smarthphones with Cardboard-based VR headsets. They mainly use those to let students view the projects they’ve created in Virtual Reality. But it’s also handy to have a few extra devices whenever the school doesn’t have enough laptops/tablets/Chromebooks available.

We organize more and more coding workshops and we needed new sets of smartphones. By coincident, we’ve run into a smartphone model that does allow you to add CoBlocks! The Motorola G9 Play that is. It’s also quite an affordable smartphone at around 150 euros, with a large screen and a 5000 mAh battery.

The large screen size combined with a pretty low resolution is probably why you can do coding with this device in the first place. My guess is that the CoSpaces Edu app looks at the pixel density of the device to determine whether it’s a tablet or a smartphone. The low pixel density of this screen lets CoSpaces think it’s actually a tablet.

We’ve just bought a batch of 8 devices and we’re quite happy with them. I wanted to share this, as I guess more teachers are looking for a solution for this. Hopefully the developers at CoSpaces Edu don’t change the way this is handled.

Want to learn more?

Check out the VR Learning HUB!

Simone Lammertink / July 31, 2020

“We see ourselves as enablers” – Interview with Bruces Pales, CEO of 360 Cities.

On the 21st of July, the first in a series of online interviews with experts in the field of VR, AR, 360°, and other innovative digital technologies took place for VR Learning HUB members and other interested individuals. We had the amazing opportunity to talk to Bruces Pales, CEO of the platform 360 Cities. The platform, which was founded in 2008, has been curating and licensing high quality, fully 360° interactive panoramic photos and videos.

[Read more…] about “We see ourselves as enablers” – Interview with Bruces Pales, CEO of 360 Cities.

Robin de Lange / May 6, 2020

VR for online events? – 5 tips

During the last few weeks, more and more people have come to us with the question: “can we use Virtual Reality to improve our online event / meeting / education?”

For us it is quite interesting to see how this question has suddenly become so relevant. Most organisations have the remote working conditions under control and are looking to expand and improve them while the Covid-19 restrictions continue. For example for special school events, teambuilding days or creative meetings. These are all situations in which being physically present has an significant advantage.

In this blog we provide five tips on how to implement Virtual Reality in your online event or remote education.

[Read more…] about VR for online events? – 5 tips

Nadine Roos / April 24, 2020

Looking back at year 1 of Augmented Reality & Human-Computer Collaboration

Last November 29th, we organized an event together with Smart 071 and the Honours Academy of Leiden University all about the applications of AR (Augmented Reality) in the workplace.

Students and professionals looked together for meaningful and feasible applications of AR in the participating organizations. This event was part of a new course given by Robin at the Leiden Honors Academy. The Augmented Reality & Human-Computer Collaboration discusses how Augmented Reality will influence our society and the future of work. 

This blog post looks back at:

  • our event about AR and the future of work
  • the prototypes built by the students as their final projects

We’ll also tell you how you can participate as a professional or student next edition!

[Read more…] about Looking back at year 1 of Augmented Reality & Human-Computer Collaboration

Nadine Roos / April 22, 2020

VR Learning HUB launches April 30th

#PROUD. We’re very happy to announce that registration for the VR Learning HUB is now open. The platform launches April 30th.

Let me check out the brochure!

In this blog post, you’ll read about:

  • the 20% early bird discount we’re currently offering;
  • our first online event;
  • and why we’ve been working on the VR Learning HUB for more than four years.
[Read more…] about VR Learning HUB launches April 30th

Robin de Lange / March 4, 2020

The value of VR… in VR

Experience the educational value of VR… in VR!

A few years back two of our interns worked on a 360 experience that explains why Virtual Reality can be interesting for schools. Before, it was only available in our app, but we just uploaded it to YouTube.

Have a look, we love to hear what you think.

[Read more…] about The value of VR… in VR

Robin de Lange / February 6, 2020

Learning through designing VR experiences

Can you challenge your students to create a VR experience to reach your learning goals?

That’s a question we often ask during our courses for teachers. Why?

  • Students can learn so many things from the choices they have to make when designing their experience
  • It’s often hard to find polished VR learning material that matches your learning goals and student background precisely
  • Creating VR experiences has become so much easier over time. With CoSpaces being our favorite example
  • You make your students co-owner of any technical problems.
  • Your students practice important skills in our digital society
  • And you help students to transcend the role of passive consumers of technology. We often have students whose first VR experience is one they made themselves. In school. How cool is that?

That’s why we pay extra attention on creating VR experiences in the VR Learning HUB. Using CoSpaces Edu, or any of the many virtual tour makers out there.

Interested in learning more?

Perhaps the VR Learning HUB is something for you!

Robin de Lange / August 8, 2019

Why I love my job

A while ago I asked my parents what I wanted to become when I was a kid. They couldn’t really think of anything, which matched my own memories. Apparently I never had any specific profession I dreamed of. No obsession with becoming a pro soccer player, movie star or pilot (probably saving me a lot of disappointments). Together we remembered that I did have a fascination for the large office buildings we passed during car or train rides. What happened behind the windows of all those giant anonymous towers; what were people doing there?

Okay, perhaps the Dutch skyline was a bit less impressive

[Read more…] about Why I love my job

Robin de Lange / July 18, 2019

Virtual Reality on a tablet?

Does Virtual Reality work on a tablet?

Not ideally, no. But as this picture shows, you can get the two images required on a small tablet. At least on this is Samsung Tab A 8.0. Combine this with a foldable VR headset, like the VR Square Mini we use, and you’re there!

[Read more…] about Virtual Reality on a tablet?

Robin de Lange / May 15, 2019

Augmented Reality Honours Class – Leiden University

Every year Robin teaches an Honours Class at Leiden University. The past years this course was Learning through Virtual Reality

In the fall of 2019 I will (almost certainly) start a new course ‘Augmented Reality & Human-Computer Collaboration‘, which has its focus on how AR will affect our society and influence the future of work.

[Read more…] about Augmented Reality Honours Class – Leiden University

Robin de Lange / May 9, 2019

Google: from finding answers to getting thing done

This summary of Google’s I/O 2019 event shows some of the impressive products Google is working on: new Augmented Reality functionalities, a smarter Google Assistant and cheaper Google Pixel phones.

What is really interesting about this event is the shift in the mission of the company:

“We’re moving from a company that helps you find answers to a company that helps you get things done”

This statement by CEO Sundar Pichai illustrates the developments in digital technology and the role digital products will have in our daily lives. The focus in articles on Artificial Intelligence is often on completely autonomous computer systems. The focus in this event however, is mostly on how smarter algorithms allow for more sophisticated computer interfaces for users.

[Read more…] about Google: from finding answers to getting thing done

Robin de Lange / April 24, 2019

Most famous GIFs in CoSpaces Edu

A while ago we made a virtual museum of a few of the most famous GIFs in CoSpaces Edu. Although this was mainly a fun afternoon project, we often show it to illustrate the possibilities for students to make virtual exhibitions for their school projects. Definitely more exciting than another Powerpoint 🙂

[Read more…] about Most famous GIFs in CoSpaces Edu

Robin de Lange / March 15, 2019

Why Nintendo’s new VR set shows Virtual Reality is mature

Recently, and after much speculation, Nintendo announced their VR set for the very successful Switch. An important moment in the history of VR, I would say.

Why? Not per se because of how many of these VR add-on sets are going to be sold. Definitely not because of the hardware specifications. Nor because of the games. Sure, Nintendo has the ability to create great games with limited processing resources. And we’re probably going to see some very creative uses of this whole set of cardboard extensions of your Switch. But that’s not what makes this device of importance.

[Read more…] about Why Nintendo’s new VR set shows Virtual Reality is mature

Robin de Lange / March 5, 2019

Research in learning how to program @ PERL Kickoff 2019

Today Marleen & Robin (that’s me) visited the kick-off of the PERL group at Leiden University. An interesting afternoon! As probably everybody who attended this event, we think it’s important for students to learn the digital skills they need to create new things. That’s why we organize courses for teachers and students in Processing and CoSpaces Edu an co-organize the CoSpaces Competition!

The day consisted of several talks focusing on research that helps to teach programming skills a little better. In this post I’ll share some insights.

[Read more…] about Research in learning how to program @ PERL Kickoff 2019

Robin de Lange / February 22, 2019

Introduction: Chris, Kevin, Nadine, Nino and Simone

All of a sudden we were with ten at our Lab meeting, including all interns, freelancers and students. Time for an update.

[Read more…] about Introduction: Chris, Kevin, Nadine, Nino and Simone

Robin de Lange / February 18, 2019

Which VR headsets for your school?

Which VR headsets should we buy with our school? That’s a question people often email us about. We understand the question very well, as you need hardware to experience VR, right? However, we do think that the question often comes too early in the process. To make a good decision about which headset to go for, you first need to find out what you want to use it for.

Last update: December 2020.

We wrote a blog about the Oculus Go when it just came out. The angle of the post was how we usually don’t recommend the Oculus Go as the sole device for schools. A controversial statement, as it’s quite an amazing device. Affordable, very comfortable, and the remote offers quite a lot of interactive functionalities. Why wouldn’t we recommend it then? Because it’s quite a closed-off system. When choosing a VR headset, you also choose the app store where you can find applications, it’s an entire ecosystem.

[Read more…] about Which VR headsets for your school?

Robin de Lange / February 14, 2019

The Dutch Side of the Moon in CoSpaces Edu

What if the Dutch create the first moon base? Well, it might look something like this.

We built this during on of our CoSpaces Edu teacher Bootcamps. Scroll down to play the game. Are you interested in how we created this? Join our free CoSpaces Edu Level 1 course and we’ll keep you posted with new tutorials and the Level 2 course we’re working on…

[Read more…] about The Dutch Side of the Moon in CoSpaces Edu

Robin de Lange / April 26, 2018

Open science

By: Robin de Lange

Inspired by the Open science movement, among which this Open Kitchen Science approach, I’ve decided to join this movement and find a fitting open approach for the research we do. In this article I explain the motivation behind this decision and give you some background on our research.

[Read more…] about Open science

Robin de Lange / April 23, 2018

Comenius grant for AI + VR project with Tilburg University

The VR Learning Lab collaborated on a project initiated by dr. Marie Postma and her colleagues at Tilburg University. Last week it was announced that this project will receive a NRO Comenius Senior Fellow grant! Here you can find the news item post on the website of Tilburg University.

The challenge of the project is to create a few Virtual and Augmented Reality learning experiences that help students understanding challenging topics within the curriculum of the Cognitive Science & Artificial Intelligence tracks.

[Read more…] about Comenius grant for AI + VR project with Tilburg University

Robin de Lange / April 20, 2018

Why we don’t recommend Oculus Go for schools

Updates are coming on the Oculus Go, the highly anticipated stand-alone VR headset. Many educators are excited as well about this device, as it has a few important upsides:

  • At $199 it’s quite cheap
  • There is no hassle with separate phones that you have to attach to a VR headset
  • The remote control gives you interactive possibilities, although not nearly as much as an HTC Vive/Oculus Rift/Windows MR set.

The simplicity of this device really makes it attractive to schools. You can easily imagine a cart with 15 of these devices, including a charging system, which teachers can reserve for certain classes.

Update: this post has attracted quite some attention! We have included a Best Buy Guide for Schools.

[Read more…] about Why we don’t recommend Oculus Go for schools

Robin de Lange / November 11, 2017

HUBspot virtual tour

We created a virtual tour for HUBspot Leiden, the center for innovation and entrepreneurship in our lovely city. We’re very glad to be part of this great place!

Robin de Lange / November 9, 2017

Collaboration in Virtual Reality

Wearing a VR headset is often seen as a rather individual experience. And indeed, the immersiveness of the experience tends to seclude you from your environment and the people surrounding you. However, there are also different, exciting forms of collaboration in Virtual Reality. Some of these can be very interesting for collaborative learning, or for solving complex problems together. In this article we’ll discuss a few interesting projects, some of which are focused on local collaboration.


[Read more…] about Collaboration in Virtual Reality

Robin de Lange / October 18, 2017

Short Introduction: Kasper and IJsbrand

Virtual Reality in education gains more and more popularity and we are full of new plans. Therefore we are happy to welcome Kasper and IJsbrand in our team, who joined us recently. A short introduction.

First Kasper. He is a Media Technology student at the Hogeschool Leiden and is our new trainee. Kasper is supporting us with all sorts of educational activities and is developing his own VR app, in which he will show us what possibilities are already available for education. Curious? Be patience, he is still working on it…

IJsbrand is a journalist and copywriter. In our company he will write blogposts, is working on content marketing and is involved in creating our new online course. His goal is to help the VR Learning Lab to become better known abroad and to make the online course a succes.

Robin de Lange / October 18, 2017

Pacman 360 stop motion animation

It was already somewhat later in the evening when HUBspot colleagues Max and Tom were playing with clay, after a creative workshop. Robin joined them, together they created some figures. This evolved into an entire Pacman leven, after which someone suggested the idea to make a stop motion animation with 360 photos. A few hours later we had this:

Robin de Lange / September 22, 2017

New Cardboards are in!

Our new Google Cardboards are in! Still a very cool tool for a first introduction in VR. Participants of our workshops and masterclasses receive one of these to experiment further at home.

Robin de Lange / September 22, 2017

In de media: RTL Nieuws – NPO – Computers op School

Virtual Reality for education is gaining quite a lot of media attention as more educators are experimenting with this technology. During the past weeks Robin gave a few interviews in Dutch.

[Read more…] about In de media: RTL Nieuws – NPO – Computers op School

Robin de Lange / September 7, 2017

Are the new Windows headsets Mixed Reality?

 
A short blog post after a Twitter discussion with @StephiNaners on the new Windows Mixed Reality headsets. Acer, HP, Lenovo and Dell are all launching their own versions of these headsets in the coming months. They all use the new Microsoft motion controllers, which look pretty decent. They’re significantly cheaper and they use inside out tracking, so no more need for the clumsy sensors the Rift and Vive require. They look like great devices that will definitely help in bringing VR to the masses.
 
 

[Read more…] about Are the new Windows headsets Mixed Reality?

Robin de Lange / August 28, 2017

CRKBO registrated institution

In the summer of 2017 we have improved our customer experience and documented what we think is important for the best care of our students. We created new Terms and Conditions and an official complaint procedure to make sure that we can deliver services of the highest quality.

 

This effort was rewarded, the Virtual Reality Learning Lab is now a ‘CRKBO registrated institution‘. This also means that we can deliver services in the Netherlands which are exempted from sales tax.

Robin de Lange / August 22, 2017

Registration Honours Class – Learning through Virtual Reality 2017

On October the 11th 2017, the new edition of the Honours Class Learning through Virtual Reality will start! The course is primarily meant for bachelor students who follow an honours track at Leiden University. However, the Honours Academy allows for a few master students each year, which can be specifically interesting for Media Technology students. Please notice however that honours classes are extracurricular and cannot be counted as an elective course. They will be mentioned on your diploma though.

Bachelor students from Leiden University can register for the course on this page, master students on this page. Are you a student from another university? Please contact us, perhaps we can arrange something.

Robin de Lange / July 5, 2017

Pitch Research Conference

On the 28th of June 2017, Robin was asked to present a pitch to 700 visitors at the Onderzoeksconferentie (“Research Conference”), organised by Kennisnet and the NRO. Below, you can view a picture of Robin presenting and see slides of the presentation.

Kennisnet Onderzoeksconferentie

[Read more…] about Pitch Research Conference

Robin de Lange / June 5, 2017

Vives Magazine: Google Expeditions, virtual tour and more

After an enjoyable meeting with independent education journalist Carla Desain, an interview with Robin was published in education & ICT magazine Vives. Below, you can read the entire piece, focusing on a virtual tour in Google Expeditions, designing in VR and future research.

(Translation to English is pending)

[Read more…] about Vives Magazine: Google Expeditions, virtual tour and more

Robin de Lange / May 15, 2017

Innovation in education from primary school to university

In April, professionals from all across Dutch educational spectrum took part in our Masterclass “Virtual Reality in Education”. Over the span of four sessions, we discussed in what ways VR could provide innovations in education, followed by the participants figuring out for themselves how to utilize and create VR applications. Aside from teachers in primary-, secondary- and higher education, some of the participants revealed a background in business, allowing a wide variety of knowledge to be shared between different fields.

[Read more…] about Innovation in education from primary school to university

Robin de Lange / May 15, 2017

Conference – Learning with VR

On June 7th, LiketoShare will organize the “Learning with VR” convention. There, Robin will provide a lecture on experimenting with Virtual Reality in higher education. What feasible ways are available to start an experiment? And how do you involve students with this process?

We expect it to be an educational day, with many intriguing visitors!

Robin de Lange / April 26, 2017

Virtual Reality @ Kennisnet Research Conference

Kennisnet is organizing their yearly Onderzoeksconferentie (“Research Conference”) on the 28th of June 2017. Here, Robin will present a pitch of his research on Virtual Reality in education.

A short article is already available on their website. Will we see you at the conference?

Kennisnet Virtual Reality

Robin de Lange / March 16, 2017

Virtual Reality in the classroom, but how?

A lot of teachers and educators we talk to turn out to be excited about the possibilities of Virtual Reality in the classroom. Seeing how impressive Virtual Reality experiences can be, we are not surprised by this. VR allows you to visit historical battles, active volcanos, constructions and archeological sites. With VR, you can study microorganisms, complex datasets or mathematical figures. For students of all ages, VR offers the ability to examine abstract educational material from a new and different perspective.

Virtual Reality in de klas

Additionally, the opportunity to create just about anything in Virtual Reality can be quite alluring. Ways to develop continue to improve, creating new possibilities every so often. During each workshop we organize, we discover new and exciting ways to apply VR.

Many schools and educators wish to start experimenting with Virtual Reality in their classrooms. The question is: where to start? In this post, we discuss a number of ways you can start using Virtual Reality in your classroom.

[Read more…] about Virtual Reality in the classroom, but how?

Robin de Lange / March 7, 2017

First VR Learning Lab Meetup

We can look back on a very successful first VR Learning Lab Meetup! Even though the KNMI declared code orange because of an impressive storm, many found their way to HUBspot. There were drinks, snacks, many VR demonstrations and interesting presentations by four student groups.

[Read more…] about First VR Learning Lab Meetup

Robin de Lange / February 14, 2017

Virtual Reality Meetup: Project presentations & Office Opening Drinks

On the 23rd of February we organize the first VR Learning Lab Meetup. You can experience a few of the Honours Class VR projects and have drinks and snacks.

[Read more…] about Virtual Reality Meetup: Project presentations & Office Opening Drinks

Robin de Lange / February 14, 2017

NRO Kennisrotonde – Virtual Reality & Augmented Reality

Commissioned by the Netherlands Initiative for Educational Research (NRO), we have performed an extensive literary study on the use of Virtual Reality and Augmented Reality in primary education. The petitioner – the administration of a significant comprehensive school – provided the NRO Kennisrotonde with the following question:

What do we know about the use and effectiveness of Augmented Reality and Virtual Reality when applied to primary education?

[Read more…] about NRO Kennisrotonde – Virtual Reality & Augmented Reality

Robin de Lange / November 7, 2016

SURF trendrapport 2016

Tonight SURF will officially release their ‘Trendrapport 2016’ at the preconference of the Onderwijsdagen. Robin was honored to be the author of the chapter on Virtual Reality, together with Lieke Rensink and Jan-Paul van Staalduinen. You can download the Dutch Trendrapport here, the English version will follow in the next few weeks.

Tomorrow, on the 8th of November, Robin will give a lecture on VR & education at the same Onderwijsdagen. On both days, the DinoZapp team will be present to show the Virtual Reality game they made in collaboration with Naturalis.

Robin de Lange / November 3, 2016

Virtual Reality project with Naturalis: DinoZapp

As part of the Virtual Reality for Science & Education course, the student team consisting of Gosse Mol, Roos Hoefnagel and Han Lie collaborated with Naturalis and created DinoZapp. This video shows a preview of the first prototype:

[Read more…] about Virtual Reality project with Naturalis: DinoZapp

Robin de Lange / May 22, 2016

Towards a theoretical framework for Virtual Reality in Education

For my current research I broadly explore the potential of Virtual Reality for education. As a part of this I try to form some sort of theoretical framework to describe the unique characteristics of VR as a medium and how it can be used to explain complex concepts and teach different skills.

With some googling you can find quite a few articles (both academic, popular and in-between) that describe the various ways VR could be used in education. There are even a few listicles out there, to use the parlance of our times. Now, who can resist the simplicity of a 5 point overview of this new medium and its role in learning?

[Read more…] about Towards a theoretical framework for Virtual Reality in Education

Robin de Lange / May 8, 2016

The dangers of techno-pessimism in education

I do research on the potential of Virtual Reality for education. Now, people generally find VR very exciting and because of this I get a lot of enthusiastic reactions. People can imagine all sorts of useful applications for education. Students could learn about our solar system while experiencing a space flight, or walk through ancient Rome and learn about its history.

Of course, I also receive a lot of reactions that are more critical of VR as a learning tool. We are at a point in time where there’s hardly any decisive research about learning performances in Virtual Reality. We don’t even know yet whether people will buy VR headsets. Shouldn’t we wait for these kinds of things before we invest in hardware and educational VR content? VR has been a hype before, can the technology deliver the promises that are being made?

[Read more…] about The dangers of techno-pessimism in education

Robin de Lange / May 8, 2016

Hack de Pont – VR Hackathon

On the 30th of April 2016 I gave a Unity3D Virtual Reality workshop for the VR Hackathon ‘Hack de Pont‘, organised by Creative Coding Amsterdam, Lava Lab and Submarine Channel. Among the participants were Syrian refugees from the very noble Hack your Future program. Although a large part of the group had never worked with Unity3D before, quite a few interesting projects were created that day!

After the workshop I joined artist Sander Veenhof to create a project of our own. We mixed Ricoh Theta 360 photos Sander took on the ferry ride with a 3D modeled world in Unity3D to create an experience where you travel from the analog to the digital world. In the future it might be available in the Play Store, this tweets shows a preview:

Co-creation with @robindelange: VR experience that lets you take a ferry trip from the analog to the digital world pic.twitter.com/o2QfDa1wRT

— Sander Veenhof (@sndrv) May 3, 2016

 

Robin de Lange / March 29, 2016

Virtual Reality for Science & Education 2016 – a Review

On the 10th of March 2016 we organized the Virtual Reality for Science & Education symposium at the Scheltema Complex in Leiden. I think we can safely state the event was a great success!

Over 125 people attended the event, causing a small shortage of chairs at the busiest time of the symposium. I have seen many familiar faces, but also met a lot of interesting new people. The list of attendees included researchers, professors, high school teachers, entrepreneurs, Virtual Reality developers, policy makers and artists. I think this mix of people led to very interesting discussions, thank you all very much for your input!

[Read more…] about Virtual Reality for Science & Education 2016 – a Review

Robin de Lange / March 5, 2016

Why are people enthusiastic about VR in Education?

During the past year I have spoken with a lot of people about the use of Virtual Reality for learning, which is the topic of my research. Surprisingly many people are really excited about this. But why is this? Why are people enthusiastic about VR in education?

Oculus Rift

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Robin de Lange / January 12, 2016

Guest lecture Education & ICT – University of Utrecht

On 12 January 2016 I gave a guest lecture at the Education & ICT course at Utrecht University. Great to give students their first VR experience and discuss the potential uses for the field of education.

Some pictures by Casper Hulshof:

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CYg_-U3WcAADuAk

Robin de Lange / July 15, 2015

Embodied Vision 2015

In the spring of 2015 I taught the course Embodied Vision together with Dan North. The course was part of the Media Technology MSc. program.

In the lectures given by Dan the students learned about special effects and illusionism in cinema and how this is used in the service of narrative and spectacle. In the following workshops I gave we explored to what extent the visual effects used in film are usable for creating immersive experiences in Virtual Reality. The studens identified differences and similarities between film and contemporary Virtual Reality. For their final project for the course the students created cinematic VR projects which experimented with e.g. stop-motion, green screens, interactive gaze-controlled video and the dolly zoom effect.

cropped-header_Embodied_Vision.jpg

Below you can find some of my slides for the course.

[Read more…] about Embodied Vision 2015

Robin de Lange / June 3, 2015

Virtual Reality for Science & Education

In May 2015 the Gratama Stichting and Leids Universiteitsfonds announced that my research project into the possibilities of Virtual Reality for the field of education will receive the Gratama research grant. Prof. dr. Jaap van den Herik helped me with the application procedure, the research will be part of my PhD work supervised by prof. dr. Bas Haring.

The research project includes an elective course where 30 students will explore the potential of Virtual Reality for science and education by creating experimental VR prototypes. More details about the course in the e-Studiegids.

My research project was mentioned in the Leiden University newsletter and Mare.

Robin de Lange / March 26, 2015

Art of Neuroscience talk – Virtual Reality visualization of live EEG data

On March 24th 2015 I gave a talk at the Art of Neuroscience symposium in the beautiful Eye in Amsterdam. More information about this yearly event can be found here.

Art of Neuroscience talk

In my talk I presented the Virtual Reality visualization of live EEG data I created with my team mates Eva Delincakova and Bert Spaan at the Hack the Brain hackathon in May 2014. I discussed the potential of Virtual Reality for immersive data visualization and how this could be used in the field of education.

[Read more…] about Art of Neuroscience talk – Virtual Reality visualization of live EEG data

Robin de Lange / June 15, 2014

Embodied Vision Workshop: Augmented and Virtual Reality with Unity3D

On the 19th of June 2014 at 10.00, I’ll teach a workshop for the Embodied Vision course of the Media Technology MSc. program. Below you can find a short description of the workshop and the assignment. After the workshop I’ll post a summary of what we’ve discussed.

Embodied Vision Workshop: Augmented and Virtual Reality with Unity3D

In this workshop we will go through the basics of working with Unity3D, discuss interesting projects made with the software and experiment with creating your own Augmented or Virtual Reality project. I will explain about the Vuforia library which can be used to create mobile AR apps and get you started to develop for Oculus Rift. For the workshop you will need Unity Pro which can be downloaded from unity3d.com. Please install the software beforehand. You can make use of the 30-day trial version.

Augmented and Virtual Reality in Unity3D from Robin De Lange

Assignment
Groups: 1-3 people
During the lectures you have learned about many different special and visual effects used in film and the different goals (such as: distraction, shock, spectacle, narrative, integration, immersion) that can be reached by applying these effects. For this assignment you are challenged to make use of the visual effects offered by Augmented and Virtual Reality to support one (or more) of these goals you find most interesting.
Since learning Unity3D is an essential part of this workshop, you should make use of this software for your project. Exceptions can be made however, if you can give good reasons for this.

Robin de Lange / June 7, 2014

Brainstorm – Hack the Brain hackathon

For the Hack the Brain hackathon, organized by Waag Society, TNO and the Donders Institute, we created an immersive 3D environment of EEG data using the Oculus Rift. To experience our project you wear a cap with electrodes to capture an EEG signal from the electrical activity in your brain. The Oculus Rift places you inside your brain from where you can see the captured brain activity and fly through your brain. The intensity of the visual effects expresses the activity of alpha waves in that part of the brain. This immersive environment could be used by students to better understand brain activity and the EEG signal this produces. ADHD patients could use it as a neurofeedback system to improve their concentration level and neurologists might use it to simulate the experience of epileptic patients when they have a seizure.

Brainstorm3

Media

On the Mind Extensions website you can find the article I wrote about the entire hackathon. he crew of the Dutch television program ‘De Kennis van Nu’ reported live from the hackathon, the playlist is embedded below. The television show can be found here.

Robin de Lange / November 14, 2013

Extended cognition in Education

On the 28th of August 2013 I defended my graduation project:

Developing an Augmented Reality application to promote an extended concept of cognition in education

[ABSTRACT]
The ever decreasing size and price of computer parts seems to be leading to computing power becoming ubiquitous. Similar to technology such as pen and paper, computing power becomes intertwined with our problem solving processes in such ways that it becomes invisible. This development has, and will have, enormous influence on our cognitive profiles. The field of education however, has barely changed to cope with this change in cognitive profiles.  While developments in information technologies are changing how we learn in many ways, we believe it is essential to rethink what we should learn in this perspective of increasing availability and accessibility of computing power.

This research reviews an extended concept of cognition, in which technological elements can actually be part of the cognitive process. We suggest this view as a framework to discuss the goals of education and the technological aids that can be used to reach these goals. To raise this discussion, a mobile application is developed which shows the potential of Augmented Reality techniques to display context-sensitive information, which can be incorporated in the problem solving process.

Download the article here

 

[Read more…] about Extended cognition in Education

Robin de Lange / September 4, 2013

ARBieb

Together with Berber de Vries we developed ARBieb, an Augmented Reality application for children’s books. The app stimulates children to read books and share short reviews. At the same time, it introduces children to Augmented Reality.

The app was developed using Unity and the Vuforia Augmented Reality library.

The app can be downloaded from the Play store, although an updated version will be released soon.

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