On the 21st of July, the first in a series of online interviews with experts in the field of VR, AR, 360°, and other innovative digital technologies took place for VR Learning HUB members and other interested individuals. We had the amazing opportunity to talk to Bruces Pales, CEO of the platform 360 Cities. The platform, which was founded in 2008, has been curating and licensing high quality, fully 360° interactive panoramic photos and videos.[Read more…] about “We see ourselves as enablers” – Interview with Bruces Pales, CEO of 360 Cities.
During the last few weeks, more and more people have come to us with the question: “can we use Virtual Reality to improve our online event / meeting / education?”
For us it is quite interesting to see how this question has suddenly become so relevant. Most organisations have the remote working conditions under control and are looking to expand and improve them while the Covid-19 restrictions continue. For example for special school events, teambuilding days or creative meetings. These are all situations in which being physically present has an significant advantage.
In this blog we provide five tips on how to implement Virtual Reality in your online event or remote education.[Read more…] about VR for online events? – 5 tips
Last November 29th, we organized an event together with Smart 071 and the Honours Academy of Leiden University all about the applications of AR (Augmented Reality) in the workplace.
Students and professionals looked together for meaningful and feasible applications of AR in the participating organizations. This event was part of a new course given by Robin at the Leiden Honors Academy. The Augmented Reality & Human-Computer Collaboration discusses how Augmented Reality will influence our society and the future of work.
This blog post looks back at:
- our event about AR and the future of work
- the prototypes built by the students as their final projects
We’ll also tell you how you can participate as a professional or student next edition![Read more…] about Looking back at year 1 of Augmented Reality & Human-Computer Collaboration
De afgelopen weken worden we vaker benaderd met de vraag: “kunnen we Virtual Reality gebruiken om ons online event/meeting/onderwijs te verbeteren?”
Interessant om te zien dat deze vraag nu relevant wordt. Organisaties hebben de basis voor werken of onderwijs op afstand onder controle en zijn nu op zoek naar uitbreiding in deze tijd van Corona. Bijvoorbeeld voor speciale evenementen op school, teamdagen of creatieve meetings.
Situaties waar de interactie van een fysiek evenement toch wel heel belangrijk is.
In deze blog 5 tips over het inzetten van Virtual Reality voor jullie online event of afstandsonderwijs.[Read more…] about Events met Virtual Reality? – 5 tips
#PROUD. We’re very happy to announce that registration for the VR Learning HUB is now open. The platform launches April 30th.
In this blog post, you’ll read about:
- the 20% early bird discount we’re currently offering;
- our first online event;
- and why we’ve been working on the VR Learning HUB for more than four years.
Tijdens de persconferentie van 21 april 2020 maakte de premier bekend dat basisscholen voorzichtig aan hun deuren weer kunnen openen. Middelbare scholen blijven nog dicht tot ca. 1 juni. Om scholen te helpen in deze tijd van thuisblijven bieden we ons online platform waarop leerlingen 3D werelden leren maken en programmeren gratis aan.[Read more…] about School dicht? Leer gratis programmeren!
Experience the educational value of VR… in VR!
A few years back two of our interns worked on a 360 experience that explains why Virtual Reality can be interesting for schools. Before, it was only available in our app, but we just uploaded it to YouTube.
Have a look, we love to hear what you think.[Read more…] about The value of VR… in VR
“Ik kan me nu beter verdiepen in cliënten.”Begeleider van zorginstelling Leviaan
Toen we de workshop “Een psychotische Wereld in Virtual Reality” gingen aanbieden, hoopten we deelnemers meer inzicht te geven in de leefwereld van personen die psychoses ervaren. Ook voor zorgprofessionals die zich dagelijks bezighouden met cliënten die dit ervaren, kan het moeilijk zijn hier begrip voor te krijgen. Toen zorginstelling Leviaan ons benaderde voor hun project over anti-stigma was dit voor ons een perfecte match.[Read more…] about Overweldigend positieve reacties voor de workshop ‘VR in een Psychotische Wereld’ bij Leviaan
Eerder deze maand was Robin te gast bij de podcast van Art Rooijakkers: De Eeuw van mijn Dochters.
Rooijakkers vraagt zich in deze BNR-podcast af hoe het leven van zijn dochters – peuters en echte 21e-eeuwers – eruit zal gaan zien. De aflevering met Robin gaat over het onderwijs van de toekomst. Hoe, wat en waar gaan we straks leren?
“Waarom zouden we eigenlijk nog leren in de toekomst?”, vraagt Rooijakkers. Wie weet dragen we dan allemaal een Augmented Reality bril, die de informatie die jij nodig hebt direct voor je ogen projecteert. Robin legt uit waarom parate kennis in zijn ogen altijd belangrijk zal blijven.[Read more…] about Robin op BNR Nieuwsradio over het onderwijs van de toekomst
Can you challenge your students to create a VR experience to reach your learning goals?
That’s a question we often ask during our courses for teachers. Why?[Read more…] about Learning through designing VR experiences
Augmented Reality biedt unieke mogelijkheden om mensen samen te laten werken met computers. Met behulp van sensoren en slimme algoritmes herkent de computer waar de gebruiker mee bezig is en kan precies de informatie tonen die op dat moment relevant is. Dit biedt interessante mogelijkheden voor ‘on-the-job assistance’. Met de juiste software kunnen mensen ingewikkelde problemen sneller oplossen. Een aantal voorbeelden:
De komende maand hebben we verschillende workshops voor jongeren op het programma.
- Tijdens het Nederlands Filmfestival geven we workshops 360 film en 3D games maken. In de laatste maken de po & vo leerlingen een spel waar de speler op zoek moet naar het vermiste Gouden Kalf!
- In de bieb van Katwijk geven we een CoSpaces Edu workshop ter gelegenheid van de Kinderboekenweek.
- En op het Assink Lyceum organiseren we een challenge voor meer dan 100 VWO+ leerlingen van alle niveaus.
Ook interesse? Kijk eens naar onze Virtual Reality gastlessen.
A while ago I asked my parents what I wanted to become when I was a kid. They couldn’t really think of anything, which matched my own memories. Apparently I never had any specific profession I dreamed of. No obsession with becoming a pro soccer player, movie star or pilot (probably saving me a lot of disappointments). Together we remembered that I did have a fascination for the large office buildings we passed during car or train rides. What happened behind the windows of all those giant anonymous towers; what were people doing there?
De afgelopen jaren hebben we heel veel mooie trainingen mogen geven, in allerlei vormen en maten. Van lezingen voor honderden mensen, tot meerdaagse masterclasses voor kleine teams die werken aan onderwijsinnovatie. En voor deelnemers vanuit allerlei plaatsen in de maatschappij. Docenten uit het po, vo, mbo, hbo en universiteit. Ict-coördinatoren, mediacoaches, L&D professionals, directeuren, uitgevers, marketeers, filmmakers en programmeurs.
Wat hebben we ongelooflijk veel geleerd van iedereen!
Hier een greep uit onze klanten:[Read more…] about Brochure voor al onze trainingen
Zaterdag 15 juni 2019 vond de eerste editie van de CoSpaces Competition plaats in BplusC in Leiden. 38 jongeren van zeven tot zestien jaar verzamelden zich om een gezellige en leerzame dag te beleven én om te strijden voor die felbegeerde Oculus Go VR-bril. Celine, Casper en Siri wonnen de wedstrijd!
Does Virtual Reality work on a tablet?
Not ideally, no. But as this picture shows, you can get the two images required on a small tablet. At least on this is Samsung Tab A 8.0. Combine this with a foldable VR headset, like the VR Square Mini we use, and you’re there!
Helaas zijn we op het moment niet op zoek naar nieuwe DigiDocenten. Je kunt je wel aanmelden voor de interesselijst. Dan nemen wij contact met je op, zodra we weer nieuwe trainingsdagen op de planning hebben staan.
… leren hoe je zelf gemakkelijk 3D-werelden kunt ontwerpen en programmeren?
… jouw kennis overdragen op jongeren tussen de 9 en 12 jaar?
Per september 2020
Het VR Learning Lab is altijd op zoek naar enthousiaste stagiair(e)s die een HBO of WO studie volgen. Bijvoorbeeld studenten Communicatie en Multimedia Design, marketing, Interactietechnologie of Onderwijswetenschappen. Word je enthousiast van Virtual, Augmented en Mixed Reality en heb je interesse voor onderwijs? Lees dan vooral verder!
Every year Robin teaches an Honours Class at Leiden University. The past years this course was Learning through Virtual Reality
In the fall of 2019 I will (almost certainly) start a new course ‘Augmented Reality & Human-Computer Collaboration‘, which has its focus on how AR will affect our society and influence the future of work.
This summary of Google’s I/O 2019 event shows some of the impressive products Google is working on: new Augmented Reality functionalities, a smarter Google Assistant and cheaper Google Pixel phones.
What is really interesting about this event is the shift in the mission of the company:
“We’re moving from a company that helps you find answers to a company that helps you get things done”
This statement by CEO Sundar Pichai illustrates the developments in digital technology and the role digital products will have in our daily lives. The focus in articles on Artificial Intelligence is often on completely autonomous computer systems. The focus in this event however, is mostly on how smarter algorithms allow for more sophisticated computer interfaces for users.
A while ago we made a virtual museum of a few of the most famous GIFs in CoSpaces Edu. Although this was mainly a fun afternoon project, we often show it to illustrate the possibilities for students to make virtual exhibitions for their school projects. Definitely more exciting than another Powerpoint 🙂
Recently, and after much speculation, Nintendo announced their VR set for the very successful Switch. An important moment in the history of VR, I would say.
Why? Not per se because of how many of these VR add-on sets are going to be sold. Definitely not because of the hardware specifications. Nor because of the games. Sure, Nintendo has the ability to create great games with limited processing resources. And we’re probably going to see some very creative uses of this whole set of cardboard extensions of your Switch. But that’s not what makes this device of importance.
Today Marleen & Robin (that’s me) visited the kick-off of the PERL group at Leiden University. An interesting afternoon! As probably everybody who attended this event, we think it’s important for students to learn the digital skills they need to create new things. That’s why we organize courses for teachers and students in Processing and CoSpaces Edu an co-organize the CoSpaces Competition!
The day consisted of several talks focusing on research that helps to teach programming skills a little better. In this post I’ll share some insights.
All of a sudden we were with ten at our Lab meeting, including all interns, freelancers and students. Time for an update.
Which VR headsets should we buy with our school? That’s a question people often email us about. We understand the question very well, as you need hardware to experience VR, right? However, we do think that the question often comes too early in the process. To make a good decision about which headset to go for, you first need to find out what you want to use it for.
We completely updated our VR Buying Guide for Schools in August 2019. We’ve included the Oculus Quest, the Rift S, ClassVR and we’ve made our recommendations more explicit.
What if the Dutch create the first moon base? Well, it might look something like this.
We built this during on of our CoSpaces Edu teacher Bootcamps. Scroll down to play the game. Are you interested in how we created this? Join our free CoSpaces Edu Level 1 course and we’ll keep you posted with new tutorials and the Level 2 course we’re working on…
Tijdens onze onderwijsdagen zien we dat het uitdagen van studenten om zelf VR-ervaringen te maken een krachtige én laagdrempelige vorm is om op school aan de slag te gaan met VR en AR. Waarom?
- Samen een nieuwe techniek verkennen past in doelstellingen rond mediawijsheid;
- Wij geloven dat leren programmeren ook zinvol is voor mensen die geen programmeur worden;
- 3D werelden zijn een mooie vorm voor werkstukken, kunstonderwijs en presentaties van projecten;
- De docent wordt niet extra belast, de uitdaging ligt bij de studenten.
Om dit aan te jagen zijn we mede-organisator van de CoSpaces Competition. Hier worden jongeren tussen 10 en 17 uitgedaagd om zelf een 3D/VR/AR ervaring te maken!
We zijn druk bezig met de organisatie van de eerste CoSpaces Competition! Wil jij 3D games leren maken en wil je meedoen aan de wedstrijd? Of misschien willen jullie meedoen met jullie hele klas, school, programmeerclub of bibliotheek? Schrijf je dan in via onderstaand inschrijfformulier en we houden je op de hoogte!
In ons onderzoek en onderwijs besteden we veel aandacht aan hoe je Virtual Reality als leermiddel kunt gebruiken. Bijvoorbeeld door met aardrijkskunde lesstof te koppelen aan interessante plekken op de aarde. Maar Virtual Reality kan ook een interessant leerdoel zijn. Steeds meer leerlingen hebben weleens een spelletje in VR gespeeld. Maar weten ze ook dat ze zelf redelijk eenvoudig een VR-omgeving of zelfs 3D-game kunnen maken?
Overal op de wereld wordt door innovatieve onderwijsmakers geëxperimenteerd met Virtual en Augmented Reality. Ook in Nederland en België zijn vele interessante experimenten te vinden. Deel van ons werk is om deze projecten te vinden en te bekijken wat we hieruit kunnen leren. Op welke manieren maakt het project gebruik van de meerwaarde die VR & AR kunnen bieden? Is er gebruik gemaakt van bestaande ervaringen, of is er eigen lesmateriaal gemaakt? Hoe ziet dat eruit? Wat waren de reacties van studenten? Hoe kijken de makers erop terug? Wat zouden ze wel en niet over doen?
By: Robin de Lange
Inspired by the Open science movement, among which this Open Kitchen Science approach, I’ve decided to join this movement and find a fitting open approach for the research we do. In this article I explain the motivation behind this decision and give you some background on our research.
The VR Learning Lab collaborated on a project initiated by dr. Marie Postma and her colleagues at Tilburg University. Last week it was announced that this project will receive a NRO Comenius Senior Fellow grant! Here you can find the news item post on the website of Tilburg University.
The challenge of the project is to create a few Virtual and Augmented Reality learning experiences that help students understanding challenging topics within the curriculum of the Cognitive Science & Artificial Intelligence tracks.
Updates are coming on the Oculus Go, the highly anticipated stand-alone VR headset. Many educators are excited as well about this device, as it has a few important upsides:
- At $199 it’s quite cheap
- There is no hassle with separate phones that you have to attach to a VR headset
- The remote control gives you interactive possibilities, although not nearly as much as an HTC Vive/Oculus Rift/Windows MR set.
The simplicity of this device really makes it attractive to schools. You can easily imagine a cart with 15 of these devices, including a charging system, which teachers can reserve for certain classes.
Update: this post has attracted quite some attention! We have included a Best Buy Guide for Schools.
Inmiddels hebben meer dan 125 deelnemers de ‘Virtual Reality in het Onderwijs‘ masterclass gevolgd. De meesten namen deel aan de cursus op open inschrijving, een kleiner deel volgde een op maat gemaakte in-house training. We proberen ook na afloop van de cursus onze cursisten te blijven ondersteunen en willen dat in de toekomst nog verder uitbreiden. In deze blog post een aantal uitdagingen waarmee we kunnen helpen.
Waarmee kunnen we helpen?
We proberen onze cursisten ook te helpen bij de stappen die ze nemen na de masterclass. Lees verder waarmee we zoal kunnen helpen.
Van 16 t/m 21 maart organiseerden we onze eerste Virtual Reality Projectweek en wel bij het Wolfert TTO in Rotterdam. Deze bijzondere, internationaal georiënteerde middelbare school organiseert elk jaar een GUTS week, waarin leerlingen uit de 1e en 2e klas een hele week werken aan een project. Ze konden bijvoorbeeld een documentaire maken voor biologie, of leren over de wiskunde achter marketing.
Wij mochten 3 (!) van dit soort programma’s organiseren, waarin de leerlingen allemaal een andere soort Virtual Reality ervaring leerden maken. In deze post een inkijkje in wat de leerlingen hebben gemaakt.
We mogen weer 2 nieuwe stagiairs verwelkomen in ons team: Daan & Floris. Helaas nemen we ook afscheid van Kasper, die na zijn stage weer vakken volgt aan de hogeschool. Tijd voor een voorstelrondje!
Daan studeert Mediatechnologie aan de Hogeschool Leiden en specialiseert zich in Virtual Reality. Voor zijn stageopdracht ontwikkelt hij een VR-ervaring die uitlegt waarom VR waardevol kan zijn voor het onderwijs.
Floris studeert CMD aan de Hogeschool Arnhem Nijmegen. Floris werkt mee aan het maken van 360-video’s en virtuele tours. Voor zijn eindproject produceert hij een online cursus: van het schrijven van scripts tot het maken van animaties!
Zelf Google expedities maken
Google trok met hun Expeditions-tafel behoorlijk wat aandacht. Ze mochten ook het nieuws aankondigen dat ze de mogelijkheid hebben toegevoegd om zelf expedities te maken. Daar zaten een hoop mensen in ons netwerk op te wachten. Het is nog wel in de Beta fase; je kunt je hier inschrijven daarvoor. Wij gaan er binnenkort ook mee aan de slag!
We created a virtual tour for HUBspot Leiden, the center for innovation and entrepreneurship in our lovely city. We’re very glad to be part of this great place!
Wearing a VR headset is often seen as a rather individual experience. And indeed, the immersiveness of the experience tends to seclude you from your environment and the people surrounding you. However, there are also different, exciting forms of collaboration in Virtual Reality. Some of these can be very interesting for collaborative learning, or for solving complex problems together. In this article we’ll discuss a few interesting projects, some of which are focused on local collaboration.
Virtual Reality in education gains more and more popularity and we are full of new plans. Therefore we are happy to welcome Kasper and IJsbrand in our team, who joined us recently. A short introduction.
First Kasper. He is a Media Technology student at the Hogeschool Leiden and is our new trainee. Kasper is supporting us with all sorts of educational activities and is developing his own VR app, in which he will show us what possibilities are already available for education. Curious? Be patience, he is still working on it…
IJsbrand is a journalist and copywriter. In our company he will write blogposts, is working on content marketing and is involved in creating our new online course. His goal is to help the VR Learning Lab to become better known abroad and to make the online course a succes.
It was already somewhat later in the evening when HUBspot colleagues Max and Tom were playing with clay, after a creative workshop. Robin joined them, together they created some figures. This evolved into an entire Pacman leven, after which someone suggested the idea to make a stop motion animation with 360 photos. A few hours later we had this:
Our new Google Cardboards are in! Still a very cool tool for a first introduction in VR. Participants of our workshops and masterclasses receive one of these to experiment further at home.
Virtual Reality for education is gaining quite a lot of media attention as more educators are experimenting with this technology. During the past weeks Robin gave a few interviews in Dutch.
In the summer of 2017 we have improved our customer experience and documented what we think is important for the best care of our students. We created new Terms and Conditions and an official complaint procedure to make sure that we can deliver services of the highest quality.
This effort was rewarded, the Virtual Reality Learning Lab is now a ‘CRKBO registrated institution‘. This also means that we can deliver services in the Netherlands which are exempted from sales tax.
On October the 11th 2017, the new edition of the Honours Class Learning through Virtual Reality will start! The course is primarily meant for bachelor students who follow an honours track at Leiden University. However, the Honours Academy allows for a few master students each year, which can be specifically interesting for Media Technology students. Please notice however that honours classes are extracurricular and cannot be counted as an elective course. They will be mentioned on your diploma though.
Bachelor students from Leiden University can register for the course on this page, master students on this page. Are you a student from another university? Please contact us, perhaps we can arrange something.
After an enjoyable meeting with independent education journalist Carla Desain, an interview with Robin was published in education & ICT magazine Vives. Below, you can read the entire piece, focusing on a virtual tour in Google Expeditions, designing in VR and future research.
(Translation to English is pending)
In April, professionals from all across Dutch educational spectrum took part in our Masterclass “Virtual Reality in Education”. Over the span of four sessions, we discussed in what ways VR could provide innovations in education, followed by the participants figuring out for themselves how to utilize and create VR applications. Aside from teachers in primary-, secondary- and higher education, some of the participants revealed a background in business, allowing a wide variety of knowledge to be shared between different fields.
On June 7th, LiketoShare will organize the “Learning with VR” convention. There, Robin will provide a lecture on experimenting with Virtual Reality in higher education. What feasible ways are available to start an experiment? And how do you involve students with this process?
We expect it to be an educational day, with many intriguing visitors!
Kennisnet is organizing their yearly Onderzoeksconferentie (“Research Conference”) on the 28th of June 2017. Here, Robin will present a pitch of his research on Virtual Reality in education.
A short article is already available on their website. Will we see you at the conference?
A lot of teachers and educators we talk to turn out to be excited about the possibilities of Virtual Reality in the classroom. Seeing how impressive Virtual Reality experiences can be, we are not surprised by this. VR allows you to visit historical battles, active volcanos, constructions and archeological sites. With VR, you can study microorganisms, complex datasets or mathematical figures. For students of all ages, VR offers the ability to examine abstract educational material from a new and different perspective.
Additionally, the opportunity to create just about anything in Virtual Reality can be quite alluring. Ways to develop continue to improve, creating new possibilities every so often. During each workshop we organize, we discover new and exciting ways to apply VR.
Many schools and educators wish to start experimenting with Virtual Reality in their classrooms. The question is: where to start? In this post, we discuss a number of ways you can start using Virtual Reality in your classroom.
We can look back on a very successful first VR Learning Lab Meetup! Even though the KNMI declared code orange because of an impressive storm, many found their way to HUBspot. There were drinks, snacks, many VR demonstrations and interesting presentations by four student groups.
On the 23rd of February we organize the first VR Learning Lab Meetup. You can experience a few of the Honours Class VR projects and have drinks and snacks.
Commissioned by the Netherlands Initiative for Educational Research (NRO), we have performed an extensive literary study on the use of Virtual Reality and Augmented Reality in primary education. The petitioner – the administration of a significant comprehensive school – provided the NRO Kennisrotonde with the following question:
What do we know about the use and effectiveness of Augmented Reality and Virtual Reality when applied to primary education?
Tonight SURF will officially release their ‘Trendrapport 2016’ at the preconference of the Onderwijsdagen. Robin was honored to be the author of the chapter on Virtual Reality, together with Lieke Rensink and Jan-Paul van Staalduinen. You can download the Dutch Trendrapport here, the English version will follow in the next few weeks.
Tomorrow, on the 8th of November, Robin will give a lecture on VR & education at the same Onderwijsdagen. On both days, the DinoZapp team will be present to show the Virtual Reality game they made in collaboration with Naturalis.
As part of the Virtual Reality for Science & Education course, the student team consisting of Gosse Mol, Roos Hoefnagel and Han Lie collaborated with Naturalis and created DinoZapp. This video shows a preview of the first prototype:
For my current research I broadly explore the potential of Virtual Reality for education. As a part of this I try to form some sort of theoretical framework to describe the unique characteristics of VR as a medium and how it can be used to explain complex concepts and teach different skills.
With some googling you can find quite a few articles (both academic, popular and in-between) that describe the various ways VR could be used in education. There are even a few listicles out there, to use the parlance of our times. Now, who can resist the simplicity of a 5 point overview of this new medium and its role in learning?
I do research on the potential of Virtual Reality for education. Now, people generally find VR very exciting and because of this I get a lot of enthusiastic reactions. People can imagine all sorts of useful applications for education. Students could learn about our solar system while experiencing a space flight, or walk through ancient Rome and learn about its history.
Of course, I also receive a lot of reactions that are more critical of VR as a learning tool. We are at a point in time where there’s hardly any decisive research about learning performances in Virtual Reality. We don’t even know yet whether people will buy VR headsets. Shouldn’t we wait for these kinds of things before we invest in hardware and educational VR content? VR has been a hype before, can the technology deliver the promises that are being made?
On the 30th of April 2016 I gave a Unity3D Virtual Reality workshop for the VR Hackathon ‘Hack de Pont‘, organised by Creative Coding Amsterdam, Lava Lab and Submarine Channel. Among the participants were Syrian refugees from the very noble Hack your Future program. Although a large part of the group had never worked with Unity3D before, quite a few interesting projects were created that day!
After the workshop I joined artist Sander Veenhof to create a project of our own. We mixed Ricoh Theta 360 photos Sander took on the ferry ride with a 3D modeled world in Unity3D to create an experience where you travel from the analog to the digital world. In the future it might be available in the Play Store, this tweets shows a preview:
— Sander Veenhof (@sndrv) May 3, 2016
On the 10th of March 2016 we organized the Virtual Reality for Science & Education symposium at the Scheltema Complex in Leiden. I think we can safely state the event was a great success!
Over 125 people attended the event, causing a small shortage of chairs at the busiest time of the symposium. I have seen many familiar faces, but also met a lot of interesting new people. The list of attendees included researchers, professors, high school teachers, entrepreneurs, Virtual Reality developers, policy makers and artists. I think this mix of people led to very interesting discussions, thank you all very much for your input!
During the past year I have spoken with a lot of people about the use of Virtual Reality for learning, which is the topic of my research. Surprisingly many people are really excited about this. But why is this? Why are people enthusiastic about VR in education?
In the lectures given by Dan the students learned about special effects and illusionism in cinema and how this is used in the service of narrative and spectacle. In the following workshops I gave we explored to what extent the visual effects used in film are usable for creating immersive experiences in Virtual Reality. The studens identified differences and similarities between film and contemporary Virtual Reality. For their final project for the course the students created cinematic VR projects which experimented with e.g. stop-motion, green screens, interactive gaze-controlled video and the dolly zoom effect.
Below you can find some of my slides for the course.
In May 2015 the Gratama Stichting and Leids Universiteitsfonds announced that my research project into the possibilities of Virtual Reality for the field of education will receive the Gratama research grant. Prof. dr. Jaap van den Herik helped me with the application procedure, the research will be part of my PhD work supervised by prof. dr. Bas Haring.
The research project includes an elective course where 30 students will explore the potential of Virtual Reality for science and education by creating experimental VR prototypes. More details about the course in the e-Studiegids.
On March 24th 2015 I gave a talk at the Art of Neuroscience symposium in the beautiful Eye in Amsterdam. More information about this yearly event can be found here.
In my talk I presented the Virtual Reality visualization of live EEG data I created with my team mates Eva Delincakova and Bert Spaan at the Hack the Brain hackathon in May 2014. I discussed the potential of Virtual Reality for immersive data visualization and how this could be used in the field of education.
On the 19th of June 2014 at 10.00, I’ll teach a workshop for the Embodied Vision course of the Media Technology MSc. program. Below you can find a short description of the workshop and the assignment. After the workshop I’ll post a summary of what we’ve discussed.
Embodied Vision Workshop: Augmented and Virtual Reality with Unity3D
In this workshop we will go through the basics of working with Unity3D, discuss interesting projects made with the software and experiment with creating your own Augmented or Virtual Reality project. I will explain about the Vuforia library which can be used to create mobile AR apps and get you started to develop for Oculus Rift. For the workshop you will need Unity Pro which can be downloaded from unity3d.com. Please install the software beforehand. You can make use of the 30-day trial version.
Groups: 1-3 people
During the lectures you have learned about many different special and visual effects used in film and the different goals (such as: distraction, shock, spectacle, narrative, integration, immersion) that can be reached by applying these effects. For this assignment you are challenged to make use of the visual effects offered by Augmented and Virtual Reality to support one (or more) of these goals you find most interesting.
Since learning Unity3D is an essential part of this workshop, you should make use of this software for your project. Exceptions can be made however, if you can give good reasons for this.
For the Hack the Brain hackathon, organized by Waag Society, TNO and the Donders Institute, we created an immersive 3D environment of EEG data using the Oculus Rift. To experience our project you wear a cap with electrodes to capture an EEG signal from the electrical activity in your brain. The Oculus Rift places you inside your brain from where you can see the captured brain activity and fly through your brain. The intensity of the visual effects expresses the activity of alpha waves in that part of the brain. This immersive environment could be used by students to better understand brain activity and the EEG signal this produces. ADHD patients could use it as a neurofeedback system to improve their concentration level and neurologists might use it to simulate the experience of epileptic patients when they have a seizure.
On the Mind Extensions website you can find the article I wrote about the entire hackathon. he crew of the Dutch television program ‘De Kennis van Nu’ reported live from the hackathon, the playlist is embedded below. The television show can be found here.
On the 28th of August 2013 I defended my graduation project:
Developing an Augmented Reality application to promote an extended concept of cognition in education
The ever decreasing size and price of computer parts seems to be leading to computing power becoming ubiquitous. Similar to technology such as pen and paper, computing power becomes intertwined with our problem solving processes in such ways that it becomes invisible. This development has, and will have, enormous influence on our cognitive profiles. The field of education however, has barely changed to cope with this change in cognitive profiles. While developments in information technologies are changing how we learn in many ways, we believe it is essential to rethink what we should learn in this perspective of increasing availability and accessibility of computing power.
This research reviews an extended concept of cognition, in which technological elements can actually be part of the cognitive process. We suggest this view as a framework to discuss the goals of education and the technological aids that can be used to reach these goals. To raise this discussion, a mobile application is developed which shows the potential of Augmented Reality techniques to display context-sensitive information, which can be incorporated in the problem solving process.
Together with Berber de Vries we developed ARBieb, an Augmented Reality application for children’s books. The app stimulates children to read books and share short reviews. At the same time, it introduces children to Augmented Reality.
The app was developed using Unity and the Vuforia Augmented Reality library.
The app can be downloaded from the Play store, although an updated version will be released soon.