This is the first post of a series on creating what we like to call infospaces. Enjoy!
Creating 3D worlds has become much, much easier over the past years. With software like CoSpaces Edu we teach 9 year olds to create their fantasy world with 3D objects and bring them to life with coding blocks.
And the rise of social VR tools like Mozilla Hubs, AltspaceVR and Facebook Horizon are bringing 3D worlds to the professional world. As we’re all are getting tired from pandemic-caused video meetings, we’re looking at new ways to collaborate.
Because of this virtual events are in the lift. But to make really valuable virtual events, we have to learn how to use the space effectively. Meeting each other in a virtual lecture hall or classroom while looking at a PowerPoint presentation is just not using all the possibilities.
One particular assignment we often give our students who are learning these 3D tools is to create a virtual museum. In our experiences this is a very interesting challenge for the students after they’ve learned the basics of the program. And it’s an assignment that can be easily combined with other school subjects.
It’s interesting to see what students create. They often mimic the musea they’re familiar with. Some also realize they’re not confined by the rules that a real museum has. Their pieces can float in space, and who needs walls? They can add quiz questions, moving objects and interactive information in a way that really isn’t possible in the real world.
The emerging of easy apps to create graphics from data was essential to create the abundance of infographics we now see on the web. Will these new tools bring the same abundance of what we like to call ‘infospaces‘?
For that to happen it has to become even easier to create 3D worlds. We have software tools to help us, which also offer integrated access to databases with 3D models like Sketchfab & Google Poly.
But to make things even easier, we also need design principles and templates. We need easy answers to questions like:
- How do you clearly represent information spatially?
- How do you arrange a room to tell a story?
Those are really new questions for the average communicator. Thus far designing spaces to explain something has been mostly reserved to museum curators and museologists.
With the democratization of designing 3D worlds, we think these questions will become more and more important. We have to learn from architecture, theater, museology and the video game industry.
That’s exactly what we will do in this series of posts on creating infospaces! Don’t want to miss a thing? Or do you want to learn more about Virtual Reality? Become a member of the VR Learning HUB for free!