On our blog you can find:
- Practical tips on using VR in education;
- Output from our research projects;
- Guides to create your own VR content &
- Updates about the VR Learning Lab.
On our blog you can find:
Which VR headsets should we buy with our school? That’s a question people often email us about. We understand the question very well, as you need hardware to experience VR, right? However, we do think that the question often comes too early in the process. To make a good decision about which headset to go for, you first need to find out what you want to use it for.
We completely updated our VR Buying Guide for Schools in August 2019. We’ve included the Oculus Quest, the Rift S, ClassVR and we’ve made our recommendations more explicit.
We wrote a blog about the Oculus Go when it just came out. The angle of the post was how we usually don’t recommend the Oculus Go as the sole device for schools. A controversial statement, as it’s quite an amazing device. Affordable, very comfortable, and the remote offers quite a lot of interactive functionalities. Why wouldn’t we recommend it then? Because it’s quite a closed-off system. When choosing a VR headset, you also choose the app store where you can find applications, it’s an entire ecosystem.
Sometimes that’s no problem, because you’re going to create your own 360 videos. Or you’re going to use apps that are available on Oculus Home. But as a school you often want to have more flexibility.
Quite unexpectedly, this post turned into one of our most viewed posts of the year. Apparently, this is a problem many people are struggling with. That’s why we decided to create a VR Buying Guide for Schools to help schools and teachers.
What if the Dutch create the first moon base? Well, it might look something like this.
We built this during on of our CoSpaces Edu teacher Bootcamps. Scroll down to play the game. Are you interested in how we created this? Join our free CoSpaces Edu Level 1 course and we’ll keep you posted with new tutorials and the Level 2 course we’re working on…
We have so many unfinished blog posts. About our research projects, things we’ve learned from Inhouse masterclasses, CoSpaces Edu tutorials and parts of Robin’s courses. Some are almost done, some still require quite some work.
Quite a shame, as we like to think that people might find this interesting. One resolution for 2019 is therefore to share our thoughts on our blog, newsletter and social media channels. Brace yourselves.
By: Robin de Lange
Inspired by the Open science movement, among which this Open Kitchen Science approach, I’ve decided to join this movement and find a fitting open approach for the research we do. In this article I explain the motivation behind this decision and give you some background on our research.
I’m a guest PhD researcher at the Media Technology group at Leiden University, which means I have no paid appointment. Prof. dr. Bas Haring is my promotor. In the first year of my research I’ve been lucky enough to receive a small grant from LUF and the Gratama foundation. Moreover, the university pays me for the Honours Class I teach and the occasional guest lecture.
Besides this, my research is funded by the commercial services we offer with the Virtual Reality Learning Lab, which mostly consists of professional courses. Here we share the knowledge we’ve gained in our research in forms that are actually helpful for our clients. Our clients include schools, teachers (from primary school to University), educational publishers, professional training institutions, libraries and other organisations.
The VR Learning Lab collaborated on a project initiated by dr. Marie Postma and her colleagues at Tilburg University. Last week it was announced that this project will receive a NRO Comenius Senior Fellow grant! Here you can find the news item post on the website of Tilburg University.
The challenge of the project is to create a few Virtual and Augmented Reality learning experiences that help students understanding challenging topics within the curriculum of the Cognitive Science & Artificial Intelligence tracks. Our role in this project is to organize professional training for the involved teachers, researchers, and programmers and to help with the development of the educational innovations. A very interesting challenge, which you will definitely read more about on our website during the following years.
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Updates are coming on the Oculus Go, the highly anticipated stand-alone VR headset. Many educators are excited as well about this device, as it has a few important upsides:
The simplicity of this device really makes it attractive to schools. You can easily imagine a cart with 15 of these devices, including a charging system, which teachers can reserve for certain classes.
Update: this post has attracted quite some attention! We have included a Best Buy Guide for Schools.
We created a virtual tour for HUBspot Leiden, the center for innovation and entrepreneurship in our lovely city. We’re very glad to be part of this great place!
Wearing a VR headset is often seen as a rather individual experience. And indeed, the immersiveness of the experience tends to seclude you from your environment and the people surrounding you. However, there are also different, exciting forms of collaboration in Virtual Reality. Some of these can be very interesting for collaborative learning, or for solving complex problems together. In this article we’ll discuss a few interesting projects, some of which are focused on local collaboration.
Virtual Reality in education gains more and more popularity and we are full of new plans. Therefore we are happy to welcome Kasper and IJsbrand in our team, who joined us recently. A short introduction.
First Kasper. He is a Media Technology student at the Hogeschool Leiden and is our new trainee. Kasper is supporting us with all sorts of educational activities and is developing his own VR app, in which he will show us what possibilities are already available for education. Curious? Be patience, he is still working on it…
IJsbrand is a journalist and copywriter. In our company he will write blogposts, is working on content marketing and is involved in creating our new online course. His goal is to help the VR Learning Lab to become better known abroad and to make the online course a succes.
It was already somewhat later in the evening when HUBspot colleagues Max and Tom were playing with clay, after a creative workshop. Robin joined them, together they created some figures. This evolved into an entire Pacman leven, after which someone suggested the idea to make a stop motion animation with 360 photos. A few hours later we had this: